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On import they are appropriately scaled according to the specifics of SketchUp which operates in inches (regardless of SketchUp's display units). The original size of Chaos Cosmos assets is measured in centimeters.For more information, refer to the Proxy Mesh page. At render time, Chaos Cosmos objects work as V-Ray proxies.Chaos Cosmos assets that contain light sources can be used with Light Mix.It is recommended to either use the Pack Project functionality for a quick grab of the necessary files or alternatively merge the Cosmos assets before exporting a vrscene in order to utilize the V-Ray File Path Editor. vrmesh files used by the Cosmos assets to be manually transferred. vrscene files on other systems requires all texture and. Scenes with Chaos Cosmos assets can be exported as.Scenes with Chaos Cosmos assets can be rendered in Chaos Cloud.Note that by default Vision displays Cosmos assets using their medium level-of-detail (LOD) representation. Scenes with Chaos Cosmos assets can be rendered in V-Ray Vision.
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Merging the asset with the scene for editing is amends this.
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This means their associated texture and vrmesh files are not displayed in the V-Ray File Path Editor.
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